Massimizzare il DpS
Ok let's start with something clever.
Many people who choose to roll a DPS but few are able to do their best with their characters.
here briefly summarize what to do to increase your dps, without risockettare, change gear, buy stuff sparafleshose AH and the like.
PART I -
Rotation The rotation is an important thing for dps. Every class and spec has a different rotation.
For some (like the hunter) is simply a priority to spell: spell when they have 4 different cd than the one that makes use of more damage and that is called.
For others it is a compromise between damage and mana efficiency ...
For example, an arcane mage that spammed arcane blast as a delay can also do more dps of Jesus Christ for 40 seconds, but then ends the mana and scratches for the rest of the fight.
Part II - Efficiency
For efficiency means the amount of spell, with equal haste, of course, used by the player in a period of time. It seems obvious that the most successful spell to use more dps you do and you're cool.
To increase the amount of spell cast must therefore reducing downtime. The amount of time wasted is equal to Latency the more time you need to react , the time you need to either click on the spell so to speak.
Regarding the latency, well depends on your connection, so we must stick to.
For the reaction are two things to do.
a) Binda spells spells
Click with the mouse wastes time, and time lost is lost dps.
b) Spamming, instead of reacting
Instead of waiting, for example, the global cooldown is ending and react to it using a spell is much more convenient to spam the key to which you have BIND the spell.
Part III - CD
All classrooms are equipped with a spell, as well as trinket activation, which offer certain bonuses in a short amount of time every few minutes. In jargon are called CD
offensive and allow to significantly increase the dps.
There are two types of behavior that contribute to the extra damage obtained by the offensive CD:
constant use
simultaneous use is up to you to decide which of the two take to the various CDs, after the appropriate accounts.
a) the constant use
If you have a cd up, use it. Always. Whenever you a CD ready and do not use it you are losing dps as soon as you use it as quickly as the CD will be charged.
b) simultaneous use
Using the CD with the bonus gained is greater.
Take, for example, the Arcane Mage, and his two most important cd: Icy Veins (+20% Haste) Arcane Power (+20% dmg)
assume that every face 1k spell dmg and requires 2 seconds to cast, and and Icy Arcane Power will have a maturity of 20 seconds.
Fight of 40 seconds, use separate CDs.
Icy veins (20% spell haste = 20% = 2 in most cast more)
20 seconds to 20 seconds of icy
cast = 10 casts, with icy become 12 * 12 = 12k 1k
Arcane power(20% dmg)
20 secondi di ap
20 secondi di cast=10 cast, con ap ogni cast fa 1,2k
1,2k*10=12k
Danno totale
12+12=24k
Ora ipotizziamo di usare AP contemporaneamente a Icy
20 secondi di icy e ap
20 secondi di cast=12 cast, 12dmg ciascuno
1,2k*12=14,4
20 secondi lisci
1k*10=10k
Danno totale
14,4+10k=24,4k
Quindi l'utilizzo contemporaneo dei cd aumenta sensibilmente il DPS.
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